7.1 FFXIV Job Adjustments Change Dark Knight, Dragoon, Sage


As is common with any patch, there are new FFXIV job action and trait adjustments that change how certain roles work in 7.1. Also as usual, certain jobs experienced more alterations than others. So the FFXIV version of the Dark Knight, Dragoon, Sage, and Scholar jobs experienced the most adjustments this time. 19 jobs in total were tweaked in this update.

First, there were nine changes made to the Dark Knight job in FFXIV, and here are all the adjustments from the official patch notes for 7.1. There are nine actions that work a little differently now.

Action Adjustment
Dark Mind Now also reduces physical damage taken by 10%.
Living Dead The effects of this action will now be applied earlier.
Abyssal Drain Cure potency has been increased from 200 to 500.
Carve and Spit The additional effect “Restores own HP” has been added with a cure potency of 500.
Bloodspiller Potency has been increased from 580 to 600.
Dark Missionary Now acquired at level 66 (previously level 76). Now also reduces physical damage taken by 5%.
Scarlet Delirium Potency has been increased from 600 to 620.
Comeuppance Potency has been increased from 700 to 720.
Torcleaver Potency has been increased from 800 to 820.

The Dragoon only experienced seven action changes when it comes to FFXIV job adjustments in 7.1. However, in the cases of four of those actions, multiple alterations were made.

Action Adjustment
Piercing Talon The trait Lance Mastery will now increase potency from 150 to 200. The effect Enhanced Piercing Talon has been added, which increases potency to 350.
Elusive Jump The additional effect “Grants Enhanced Piercing Talon” has been added with a duration of 15 seconds.
Geirskogul Stacks of Nastrond Ready granted has been reduced from 3 to 1.
Mirage Dive Potency has been increased from 200 to 380.
Nastrond Potency has been increased from 300 to 600. Potency increase from the trait Lance Mastery III has been changed from 360 to 720.
Stardiver Potency has been increased from 620 to 720. Potency increase from the trait Melee Mastery has been changed from 720 to 820.
Starcross Range has been increased from 3 to 20 yalms. Potency has been increased from 900 to 1,000.

Eight changes were made to Sage job actions in FFXIV 7.1. However, in most cases it just means the MP cost is reduced or potency is slightly increased.

Action Adjustment
Prognosis MP cost has been reduced from 800 to 700.
Eukrasian Diagnosis MP cost has been reduced from 900 to 800.
Eukrasian Prognosis MP cost has been reduced from 900 to 800.
Dosis III Potency has been increased from 360 to 370.
Toxikon II Potency has been increased from 360 to 370.
Pneuma Potency has been increased from 360 to 370.
Eukrasian Prognosis II MP cost has been reduced from 900 to 800.
Philosophia Area of effect has been increased from 20 to 30 yalms.

As for the FFXIV Scholar, it’s in the same position as the Sage when it comes to 7.1 job changes. The MP costs dropped or cure potency went up.

Action Adjustment
Embrace Cure potency has been increased from 150 to 180.
Adloquium MP cost has been reduced from 1,000 to 900.
Succor MP cost has been reduced from 1,000 to 900.
Seraphic Veil Cure potency has been increased from 150 to 180.
Concitation MP cost has been reduced from 1,000 to 900.
Manifestation MP cost has been reduced from 1,000 to 900.
Accession MP cost has been reduced from 1,000 to 900.

The other job changes in FFXIV 7.1 are more minor. The Astrologian’s two Gravity spells AOE increased.

Action Adjustment
Gravity Area of effect has been increased from 5 to 8 yalms.
Gravity II Area of effect has been increased from 5 to 8 yalms.

Black Mages will see changes to four actions.

Action Adjustment
Flare Cast time has been reduced from 4 to 3 seconds.
Ley Lines Now a charged action with a maximum of 2 charges. Cannot be executed while under the effect of Ley Lines.
Despair The trait Enhanced Astral Fire will now make the cast time instant.
Enhanced Enochian IV Effect potency has been reduced from 33% to 32%.

Dancers will see four dances slightly change.

Action Adjustment
Fan Dance The trait Dynamic Dancer will now increase potency from 150 to 180.
Curing Waltz Area of effect has been increased from 3 to 5 yalms.
Fan Dance III The trait Dynamic Dancer will now increase potency from 200 to 220.
Starfall Dance Action change settings can now be enabled to switch Starfall Dance with Devilment.

The Gunbreaker Superbolide won’t feature such drastic HP consequences, among other job action adjustments in FFXIV patch 7.1.

Action Adjustment
Aurora Cure potency has been increased from 200 to 300.
Superbolide The effects of this action will now be applied earlier. No longer reduces HP to 1, and instead reduces HP to 50% of maximum.
Heart of Light Now also reduces physical damage taken by 5%.
Hypervelocity Potency has been reduced from 180 to 160. Potency increase from the trait Melee Mastery II has been changed from 220 to 200.
Double Down Cartridge cost has been reduced from 2 to 1.

In the case of Healers, Esuna lost its cast time.

Action Adjustment
Esuna Cast time has been made instant.

There are five changes to the Machinist job in FFXIV patch 7.1.

Action Adjustment
Heated Clean Shot Potency has been increased from 140 to 160. Combo potency has been increased from 400 to 420.
Blazing Shot Potency has been increased from 220 to 240.
Flamethrower Area of effect has been increased from 8 to 12 yalms. Potency has been increased from 80 to 100.
Double Check Potency has been increased from 160 to 170.
Checkmate Potency has been increased from 160 to 170.

The Marauder and Warrior ended up having the Chaotic Cyclone and Holmgang actions changed.

Action Adjustment
Holmgang The effects of this action will now be applied earlier.
Chaotic Cyclone The hit detection for this action will now trigger earlier.

The Ninja Dokumori and Ten Chi Jin actions seems to be the most notable alterations.

Action Adjustment
Throwing Dagger The trait Melee Mastery II will now increase potency from 120 to 200.
Dream Within a Dream Potency has been increased from 150 to 180.
Dokumori Attack has been changed from single target to a cone, dealing damage with a potency of 300 to the first target, and 25% less for all remaining enemies.
Ten Chi Jin Players can now move while under the effect of Ten Chi Jin.
Tenri Jindo The hit detection for this action will now trigger earlier.

Following multiple past Paladin changes and a rework in FFXIV, there are only three adjustments in patch 7.1.

Action Adjustment
Cover Range has been extended from 10 to 20 yalms.
Intervene Now acquired at level 66 (previously level 74).
Hallowed Ground The effects of this action will now be applied earlier.

Three Pictomancer motifs were adjusted. 

Action Adjustment
Pom Motif A pom will now appear on your canvas upon entering instanced duties or when restarting an encounter.
Hammer Motif A hammer will now appear on your canvas upon entering instanced duties or when restarting an encounter.
Starry Sky Motif A starry sky will now appear on your canvas upon entering instanced duties or when restarting an encounter.
Starry Muse The ground effect will no longer appear when battle effects are set to Show Limited.

Different types of Reaping hotbar icons look different for the Reaper.

Action Adjustment
Arcane Circle Circle of Sacrifice effect now also grants stacks of Immortal Sacrifice when you or party members successfully land an ability.
Void Reaping After learning the action Communio, the hotbar icon will no longer be illuminated when remaining Lemure Shroud stacks are at 1.
Cross Reaping After learning the action Communio, the hotbar icon will no longer be illuminated when remaining Lemure Shroud stacks are at 1.
Grim Reaping After learning the action Communio, the hotbar icon will no longer be illuminated when remaining Lemure Shroud stacks are at 1.
Executioner’s Gallows The hit detection for this action will now trigger earlier.

Red Mage potencies increased for four actions.

Action Adjustment
Verflare Potency has been increased from 620 to 650.
Verholy Potency has been increased from 620 to 650.
Scorch Potency has been increased from 700 to 750.
Resolution Potency has been increased from 800 to 850.

Some of the Samurai changes have to do with potency.

Action Adjustment
Hissatsu: Gyoten Recast time has been reduced from 10 to 5 seconds.
Gyofu Potency has been increased from 230 to 240.
Zanshin Potency has been increased from 820 to 900.
Tendo Kaeshi Setsugekka The character motions and visual effects for this action have been changed.

While it didn’t change as much as some other jobs, the Summoner experienced quite a few adjustments in FFXIV patch 7.1.

Action Adjustment
Crimson Cyclone The additional effect “Grants Crimson Strike Ready” has been added. The effect ends upon the execution of certain summoner actions.
Crimson Strike No longer a combo action, and instead requires the effect of Crimson Strike Ready for execution.
Summon Ifrit II Potency of Inferno has been increased from 750 to 800.
Summon Titan II Potency of Earthen Fury has been increased from 750 to 800.
Summon Garuda II Potency of Aerial Blast has been increased from 750 to 800.
Sunflare Potency has been increased from 700 to 800.

Finally, here are the White Mage adjustments.

Action Adjustment
Holy Cast time has been reduced from 2.5 to 1.5 seconds.
Asylum The visual effects indicating the area of effect have been adjusted.
Glare III Potency has been increased from 330 to 340.
Holy III Cast time has been reduced from 2.5 to 1.5 seconds.
Afflatus Misery Potency has been increased from 1,320 to 1,360.
Divine Caress Area of effect has been increased from 15 to 30 yalms.

Final Fantasy XIV is available for the PS4, PS5, Xbox Series X, and PC, and patch 7.1 is live now.


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