FC 25 Patch Addresses AI Attacking Player Logic, Defensive Midfielders


EA Sports has released FC 25 patch #4 today on all platforms addressing issues with gameplay, Clubs, Career Mode and much more. The update improves AI’s attacking logic allowing players to make more strategic forward runs after a pass. Defensive midfielders in the holding role are now able to position themselves higher up the pitch, providing more support in attack. Check out the full patch notes below.

Gameplay

  • Updated AI attacking player logic when determining if a forward run should be made following a pass.
  • AI Defensive Midfielders in the Holding Role can now position themselves further up the pitch.
  • Updated defender logic when determining which foot to use when making a slide tackle.
  • During Rush penalty shootouts, inactive players will stand at the halfway line in shootout order.
  • Player substitutions did not always occur at the earliest possible opportunity.
  • Addressed instances of the defensive line pushing up the pitch too quickly in scenarios where the attacking team passes back to midfield from the final third.
  • The Heel To Ball Roll Skill Move was not always performed when requested.
  • Sometimes, ground crosses could have sent the ball too far ahead of the intended receiver.
  • After performing a Skill Move, dribbling could have become less responsive in certain situations.
  • Following a pass that became a loose ball, an incorrect auto switch to the initially intended pass receiver could have occurred.
  • Addressed instances of Directed runs not functioning or triggering as intended.
  • Improved goalkeeper logic when considering in which area of the pitch to push the ball to when making a deflection save.
  • Updated AI player position logic when defending in Rush under a blue card.
  • In some cases, incorrect player animations could have occurred when attempting to control the ball.
  • In rare situations, the ball could have moved as if it received a touch from the player before the player had control of the ball.
  • Addressed instances of the ball passing through players unintentionally.
  • Addressed instances of an incorrect auto switch occurring following a slide tackle from the defender.
  • The passing Trainer UI could have been visible during Training Center penalty kicks.
  • In Rush matches, all players could have triggered a Partial Team Press instead of Captains.
  • The penalty kick countdown UI did not display during Rush penalties.
  • Improved referee foul logic in situations where a rushing goalkeeper made contact with the ball before the attacking player.
  • Improved referee foul logic in situations where a foul occurred near the edge of the box.
  • The defensive line height did not always save when edited in Team Management.
  • The defender could have sometimes taken too long to get up after a slide tackle.
  • Sometimes, a cross could have occurred instead of a requested lob pass.
  • On occasion, a pass could have occurred before the user was done requesting a specific amount of power for it.
  • A cross could have been unintentionally performed instead of a requested ground pass in some situations.
  • Addressed instances of running animations not playing correctly.
  • Sometimes, goalkeepers could have attempted a deflection save on a ball that was going out of bounds, instead of catching it.
  • Improved some goalkeeper animations following a save.
  • In some scenarios, the CPU AI’s defenders did not mark the ball carrier appropriately.
  • Sometimes, an unintended player was selected as a throw-in taker after skipping non playable scenes.

Ultimate Team

  • The Evolutions arrow indicator UI elements could have displayed incorrectly.
  • After selling an Item from the Club on the Transfer Market, a duplicate version of the Item could have incorrectly had the Send To SBC Storage option instead of Send To Club.
  • Addressed some stability issues that could have occurred while navigating Evolutions.
  • Player Item portraits could have sometimes appeared misaligned with the rest of the Player Item.
  • Sometimes, Objectives tabs did not display correctly.
  • Increased Chemistry Style UI indicator size on Squad screen.
  • SBC Storage search filters could have reset after adding a Player Item.
  • Adjusted the timing of the Player Roles overlay during matches.
  • Some positions were not displayed in Ultimate Draft activity maps.
  • Sometimes, two of the same Player Item could have appeared in a Pack as a visual issue only.
  • The camera focus could not be changed during gameplay in Rush.
  • Moments Challenges did not always have correct in-game lighting.
  • In Team Management, incorrect Roles could have displayed for some positions.
  • Some leagues were unintentionally missing from the default Transfer Marker filter selection.
  • Players could have appeared blurry during kit selection in Rush.
  • On rare occasions in Moments, Trophies could have appeared in the centre of the pitch during matches.
  • Sometimes, the suggested tactics menu was incorrectly displayed in Ultimate Draft.
  • [Switch Only] EA connect could have appeared during the match.
  • [Switch Only] The FC Points tab was unavailable in the Store after toggling Airplane Mode.

Clubs

  • The priorities set for AI teammates could have reset when exiting Clubs.
  • Incorrect match results could have been shown on the post match screen.
  • Changing Attribute Presets after a match could have resulted in incorrect Skill Point allocation.
  • Some Match Lobby UI elements were functioning incorrectly.
  • The Avatar portrait was not always matching the Avatar’s customization.
  • Addressed instances of kit clashes occurring.
  • Body and Position Attributes allocated during creation could have slightly changed when saving the Avatar.
  • Some AI teammate customization options did not save.
  • An incorrect league appeared in Club Transfer Search.
  • An incorrect message could have displayed when searching for a match.
  • Addressed instances of stability issues that could have occurred when matchmaking and after finishing a match.
  • The Club Ball was not being used in matches when selected.
  • Player names were not centered when viewing the lobby if cross-play was disabled.
  • When a goalkeeper was selected as Captain, the keeper could have acted as the default corner taker.
  • Incorrect Squads could have displayed during Rush pre-match scenes.
  • Improved clarity of default Rush kits.
  • Accepting a party invite while viewing a player on the Pro Leaderboard could have resulted in the lobby screen loading without all UI and background elements.
  • Addressed an instance of Rush party invitations not being acceptable in Rush.
  • The crowd could have waved default flags instead of the Club’s flag.
  • When editing body types, the reset button callout did not function as intended.
  • When using the Pro Camera, the communication UI elements could have overlapped with other UI elements.

Career Mode

  • A stability issue could have occurred if some save file names were the same.
  • EA connect could have appeared during matches.
  • In Manager Career, addressed some instances of irrelevant and incorrect questions being asked by interviewers.
  • Addressed instances where some objectives progress was not counting towards completion in Player Career.
  • In Manager Career, some youth players could have been signed by unintended teams.
  • In Player Career, the Virtual Pro was not always able to attend pre-match training.
  • An incorrect error message could have appeared when loading a Career Mode save file.
  • After recalling a Youth Scout, it was not always possible to hire more scouts.
  • Addressed instances of incorrect dialogue options when communicating with players.
  • Player growth indicators were showing incorrect colours in the Squad Hub.
  • In Player Career, the hold to select button callout was appearing for activities before requirements were met.
  • Improved menu and UI transitions.
  • Addressed instances of social media posts not displaying as intended.
  • Increased the minimum height of the youth goalkeepers in a Manager Career.

General, Audio, and Visual

  • Updated some kits, stadium, celebrations, scenes, messages, button callouts, badges, gloves, balls, banners, flags, boots, ad boards, hair, trophies, audio, and commentary.
  • [PC Only] Mouse input could have sometimes interfered with controller input and displayed the mouse cursor on screen.
  • [PC Only] When using a controller, the options to skip intro and watch the full intro displayed the same button callout.
  • The compare players UI in Kick Off did not always display correctly.
  • The progress bar for the Season Pass did not always accurately reflect progress, this was a visual issue only.
  • In certain situations, after selecting ready in Kick Off, the title would not progress to team selection.
  • Blue cards were not showing up in match events in Kick Off Rush.
  • [PS4/XB1/Switch Only] The Orbit camera was not available in Rush replays.
  • Addressed some visual issues with the score shown in Skill Games.
  • Addressed stability issues when using the Rewind functionality.
  • An incorrect player could be shown in the score update after scoring in Kick Off.
  • The Quick Tactics menu did not display for the away team in Tournaments.
  • The final replay of a penalty shootout was not skippable.
  • Addressed instances of hair not displaying as intended.
  • Addressed instances of placeholder text and incorrect UI elements.
  • Addressed instances of stability issues that could have occurred.



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