Mountaintop Studios is shutting down just six months after launching its debut title Spectre Divide.
The studio explained the free-to-play tactical shooter hasn’t delivered the success required to become sustainable. As a result, the title will be axed and Mountaintop will close its doors.
Mountaintop CEO Nate Mitchell broke the news in a blog post and explained interest in Spectre Divide has waned following a Season 1 launch that attracted 400,000 players and a peak concurrent player count of 10,000 across all platforms.
“As time has gone on, we haven’t seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio,” he wrote.
“Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week.
“We expect to take Spectre offline within the next 30 days, but we plan on disabling new purchases and refunding money spent since Season 1 launch via the platforms. We’ll be following up with more information on this soon.”
Mitchell said Mountaintop explored a variety of options in a bid to keep the lights on—including finding a publisher, securing additional investment, or being acquired—but was ultimately unable to carve a path forward.
Mountaintop previously secured over $35 million across two investment rounds to develop Spectre Divide.
It’s unclear how many people the studio currently employs—with the company having laid off 13 workers in September 2024. At the time, the studio said those cuts would ensure it could support Spectre and its playerbase for the long-term.
Mitchell claimed his team ultimately “went down swinging” after rallying to implement critical post-launch feedback.
“Game development is full of twists, turns, and surprises, and the industry has changed dramatically since we started the project in 2020,” he added. “Even though we missed the mark this time, we wouldn’t trade the journey for anything.”