Blizzard’s World of Warcraft team just formed a wall-to-wall multidisciplinary WoWGG union


Man, it’s been a long, long time coming, but Blizzard Entertainment workers have finally formed a wall-to-wall union, specifically meaning that it includes everyone from game designers and engineers to artists and QA workers – the latter of whom paved the way for this move with QA-backed unions at Blizzard Albany and Raven Software.

Game File’s Stephen Totilo says that the group – dubbed The World of Warcraft Game Makers Guild – represents over 500 workers at Blizzard’s World of Warcraft team in Irvine, affiliated with the CWA union.

Readers will recall that the whispers of unionization efforts at Blizzard back in 2020 following a massive wave of layoffs and an employee effort to share their depressing pay rates. But the employee mobilization really ignited in 2021, when Activision-Blizzard was smacked with a sexual harassment and discrimination lawsuit of epic proportions that ultimately brought down multiple layers of management and effectively forced Bobby Kotick to sell the company to Microsoft. Through it all – and under intense illegal (and sometimes successful) unionbusting pressure from ABK – workers at the studios continued to organize.

The lawsuit dropped three years ago this week, a fact presumably not lost on the WoW team organizers here.

Even before the sale of ABK to Microsoft was complete, the company promised to negotiate with workers, which it has done. In fact, WoWGG (yes) isn’t even the first Microsoft studio to unionize this week, as it was preceded by the Bethsoft-based One BGS USA union’s formation – another wall-to-wall union following in the footsteps of the ZeniMax QA union, whose formation in 2023 made it the biggest games union in the country. Over 600 QA workers under the Activision banner also unionized this year following yet another round of mass layoffs.

According to GameDeveloper.com, the WoWGG union will now choose bargaining committee members to set its platform. “We suspect our top bargaining items will include layoff protections, improved work from home policies, transparency around performance and promotions, and pay adjustments to align with the expensive areas we live,” Blizzard senior software engineer Kevin Vigue says.





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