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EA has released the first in a new series of dev diaries aimed at detailing the development process behind the new Battlefield game, and this one’s all about the game’s gunplay and movement systems.
The movement and combat systems in the new Battlefield game (which has yet to be officially unveiled) are the first features EA is testing as part of its Battlefield Labs initiative, which promises to involve the Battlefield community in active development through regular feedback and refinement.
According to EA, the goal with the new Battlefield is to ensure that “players of all skill levels can enjoy [the game’s] gunplay and movement systems”. Gameplay should reward veterans while also providing an “intuitive experience for new players to learn and enjoy”.
In terms of what’s new, there’s plenty of granular detail in this dev diary. EA has, for example, reduced the time between pressing fire and bullets appearing on the screen, and the studio has also revealed it’s building the new Battlefield for a 60Hz tick rate, hopefully increasing precision.
Recoil has also been adjusted so that different weapon types feel unique, and each shot’s recoil direction will now match its gameplay angle thanks to “enhancements to gunplay recoil, camera shakes, and firing settles”.
As you can tell, EA really wants Battlefield fans to believe that it’s moving on from the disastrous launch of Battlefield 2042, with the studio clearly hoping to win players’ trust back after the negative feedback it received regarding that game.

We don’t yet know what the next Battlefield will be called or when it will launch, but we do know that EA has ended regular updates for Battlefield 2042 in order to go full steam ahead on development for the new title.
Four studios are working to create the game: regular developer DICE, Dead Space outfit Motive, Burnout dev Criterion, and former DICE offshoot Ripple Effect. We’ll have to wait and see whether it manages to get the series back on track as far as fans are concerned.
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