EA Sports F1 24 Patch 1.8 Available Today


EA Sports F1 24 patch 1.8 is now available on all platforms, fixing a rare crash when entering a new session after a League race and a Two Player Career bug that trapped players on the Negotiation screen after multi-season contracts. The update also ensures HDR settings persist after a restart and fixed a specific flickering ERS bar issue during Overtake attempts at full deployment. Check out the patch notes below for all the details.

MULTIPLAYER

  • The Invites and Requests option has been added to the pause menu in single player session types
  • Fixed an issue which could prevent the Flying Lap and Return to Garage options from being available in Single Player sessions after previously exiting from a multiplayer session
  • Fixed a rare issue in Multiplayer races where a player could be disqualified from the race after being removed from the Formation lap
  • Fixed an issue where the incorrect Qualifying session type would be shown in a Multiplayer lobby if the host switched from an F1 to an F2 rac

GRAPHICS/VISUALS

  • AI vehicles in F1 World Series and Solo Events will now use a wider variety of liveries and badges
  • Detached wheels will now stay closer to the car as wheel tethers have been shortened

TRACKS

  • Corrected the Pit Lane speed limit at Jeddah to 80kph
  • Some changes have been made to prevent exploiting off-track areas to record faster times at certain circuits in Time Trial
  • Fixed a rare issue where a player on the track could incorrectly receive a blocking penalty when another car was in the Pit Lane exit and not directly behind them

CAREER

  • In Career modes, AI teammates can now purchase Upgrades on the last day of a season if they have enough Resource Points

PERIPHERALS

  • Added support for additional Moza bases on Xbox when using the Moza Racing ES steering wheel
  • Added support for Telemetry on the Turtle Beach VelocityOne™ Race Wheel for Xbox consoles

MISCELLANEOUS

  • “True Fan” Achievement/Trophy will now correctly unlock when the player has accumulated 10,000 Fanzone points
  • Fixed an issue where the goal of “Achieve three purple sectors during a race weekend” could sometimes not pass despite the requirements being met
  • Dynamic Objectives involving Engine Temperature will no longer pass or fail incorrectly due to rounding up decimal places during calculations
  • Given the AI drivers a good talking to, so they will no longer celebrate a victory too early and potentially lose the race
  • Various UI improvements in many areas of the game have been made
  • General Stability Improvements
  • Various Minor Fixes

The team is also actively tracking and investigating various F1 24 issues being reported by the community. Below is the full list which is continuously updated.

  • AI – AI pace seemingly inconsistent between qualifying and race
  • AI – Possible additional work AI ERS/DRS trains
  • F1 World – Team Member mod effects do not last the whole duration
  • Multiplayer – Inconsistent host advantage on lights-out
  • Multiplayer – Equal team performance setting not applying correctly in some scenarios
  • Tracks – Potential ongoing issue with invisible bump at Turn 13 (Spain)
  • Tracks – Invisible bump at Turn 1 (Bahrain), Turns 14-15 (Miami), and Turn 15 (Silverstone)
  • Tracks – Unusual collision behaviour with kerb at exit of Turn 13 (China)



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